Improbable all set to smash the single-server game model at GDC


Improbable is set to have a storming GDC as its server-spanning technology bears fruit. MCV talks to veteran developer Bill Roper about marrying the tech to developers’ dreams

Improbable has one simple mission in gaming. To smash the single-server model and all the limitations that go with it. Sure, there are a handful of games which do that already, but only thanks to big teams with big resources.

Improbable’s SpatialOS aims to democratise scale. To create larger worlds, more complex worlds, persistent worlds, and with the same ease that Epic and Unity have brought to other areas of game development.

And scale is a big issue right now. The industry is often caught in the grip of one craze or another – and big player numbers are in vogue. After all, at first glance PlayerUnknown’s Battleground’s big player count is one of its key draws – which immediately asks whether a 200-player version would be better? Or worse?


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