The market for virtual reality and augmented reality headsets will boom in the coming years, according to new projections.
IDC on Monday said world-wide headset shipments will grow to nearly 70 million in 2022 from under 10 million last year, representing a compounded annual growth rate above 52%.
• Slightly more of the market will be in virtual, rather than augmented, reality headsets by then, IDC suggested, projecting about 62% market share for the former. (The difference, in rough shorthand: Virtual reality creates an entirely digital world, while augmented reality puts digital stuff on the real world. Here’s more on this from Barron’s Next.)
• “There has been a maturation of content and delivery as top-tier content providers enter the AR and VR space,” IDC analyst Jitesh Ubrani said in a release. “Meanwhile, on the hardware side, numerous vendors are experimenting with new financing options and different revenue models to make the headsets, along with the accompanying hardware and software, more accessible to consumers and enterprises alike.”
• Sort of on-topic: The new projections come as “Ready Player One,” the Steven Spielberg-directed movie based on the popular book of the same name, about a young hero’s adventures inside a virtual reality world, is set to debut at month’s end.
Watch the trailer for some exposition, as well as some Depeche Mode.